{"tracer", 't'}, // ray-trace a line ("returns" bool), doesn't detect mines
{"jumbler", 'j'}, // randomizes parameters on target
{"disruptor", 'd'}, // counters cannons
{"mine", 'm'}, // places a mine (on your tile) that activates after P1 turns. When active and hit, it explodes
{"blow", 'b'}, // blows mines towards a line (move to the next tile that is hit by the line) (should start from the end, so multiple mines don't hit each other)
// COMM
{"write", 'w'}, // HW write <channel> <info> (write a number to a ship-wide channel)
{"read", 'r'}, // HW read <channel> <output> (read a number from a ship-wide channel)
{"gps", 'G'}, // HW gps <output_X> <output_Y> (gets global coordinates)
{"fwrite", 'W'}, // HW write <channel> <info> (write a number to a fleet-wide channel)
{"fread", 'R'}, // HW read <channel> <output> (read a number to a fleet-wide channel)
Anti-cheat (Peer-to-peer-re):
Mérjük a játékerejét a játékosnak külön hostként és kliensként. A kettő aránya ideális esetben 1. Ha kisebb, akkor 1-re felhozzuk. Az hostol, akinek ezután kisebb (vagy valami valószínűségi alapon)