#ifndef SLC_H #define SLC_H /** Possible word types */ enum SLC_WORDTYP { /** Still in plain text */ SLC_WORDTYP_TEXT = 0, /** Native code, use get_word_storage_offset to get what to run (relative pointer or array of pointers) */ SLC_WORDTYP_NATIVE = 1, /** "Threaded code" (utf16-like word offsets) and encoded parentheses IN-PLACE inlined where text was before */ SLC_WORDTYP_THREADED_INLINE = 2, /** "Threaded code" that did not fit in-place and is thus stored in session storage, word offset tells where */ SLC_WORDTYP_THREADED_SESSION = 3 }; typedef enum SLC_WORDTYP SLC_WORDTYP; /** Gets the wordtyp from a flags field - see wordstart */ static inline SLC_WORDTYP get_word_type(uint8_t flags) { return (SLC_WORDTYP)(flags >> 6); } /** Gets the 6-bit variable count (at most 64 vars possible per word) */ static inline uint8_t get_word_var_count(uint8_t flags) { return (flags && 0x3F); /* 0011 1111 */ } /** Gets the 24bit storage offset of the word: Natives contain pointers in an offseted array */ static inline uint32_t get_word_storage_offset(uint8_t high_offset, uint16_t low_offset) { return ((uint32_t)high_offset << 16) + low_offset; } /** * A word definition starts right after this. After processing it, we inline overwrite random parts of it in memory... * * Examples: * * #: just_code * #dup * #inc * #swap * # * * : with_vars @a; @b; @c; * @a * inc * @a(.) * ; * * #builtin: to_prefix * #swap * #dup * * TODO: How to do this builtin to be properly changed inline? If it can be inline threaded-coded, then its fine, but is spec-case * ^^The above always needs starting '#builtin' at the definition and inside. That is exchanged to real prefix... * This is used for implementation implementing built-ins with FORTH-like code instead of native (saves native interpret. space) * * #: structural ( * #parse_num * #dup * #inc * #swap * #print * #print * ) [ #parse_num #print ] { #parse_num #print } * # */ struct wordstart { /** The ':' char - after processing it stores the flags */ uint8_t flags; /** whitespace after ':' and first char of name - after processing contains the high-offset */ uint16_t high_offset; /** Either remaining parts of the name - or the leading tab/space for starting variables (or newline if there's none) */ uint8_t low_offset; /* char ..name[]; // The REMAINS of name of the word being defined. Can be empty! */ /* char vars[]; // The local (at least 1-letter) variables of the word. Can be empty - min 4x8bit per a var, like: " @a;" */ /* char newline; // there is always a newline at this point! XXX: "@a; ", "@b;\n" is how we store vars (*/ /* char data[]; // The "body" of the word - either text source or inline threaded code (at least 1 character) */ /* char ender[]; // The ender-string that ends the word - always at least 1 character! */ }; typedef struct wordstart wordstart; enum SLC_SYM_OP { SLC_SYM_SET, SLC_SYM_GET, SLC_SYM_ERASE }; typedef enum SLC_SYM_OP SLC_SYM_OP; enum SLC_STACK_OP { SLC_STACK_PUSH, SLC_STACK_POP, SLC_STACK_AT, SLC_STACK_COUNT, SLC_STACK_ERASE }; typedef enum SLC_STACK_OP SLC_STACK_OP; enum SLC_SESSION_OP { SLC_SESSION_ALLOC, SLC_SESSION_ERASE, SLC_SESSION_PUSH, SLC_SESSION_GET, SLC_SESSION_SET, SLC_SESSION_PROCESS }; typedef enum SLC_SESSION_OP SLC_SESSION_OP; enum SLC_IO_OP { SLC_IO_OPEN, SLC_IO_OPEN_TMP, SLC_IO_REMOVE_TMPS, SLC_IO_CLOSE, SLC_IO_READ, SLC_IO_WRITE, SLC_IO_LOCK, SLC_IO_UNLOCK, SLC_IO_CMD, }; typedef enum SLC_IO_OP SLC_IO_OP; /** * Function-abstraction for a "symbol-table". * * Operations: * * SLC_SYM_SET Saves a mapping from key->word in symbol table. word==NULL removes mapping. Returns ptr back or NULL on errors. * SLC_SYM_GET Gets the symbol at key (the word parameter is unused). Returns NULL if there is no word for the key. * SLC_SYM_ERASE Erases the symbol table so it becomes empty again. Can never fail, returns NULL. * * @param op Defines which operation the caller wants. * @param key The key (both for SET and GET) * @param word When adding a found word to the symbol table, the key will point to this word * @returns The word/var definition stored for the key, or NULL when it is not stored yet or op is SET and there was an error. */ typedef wordstart* (*sym)(SLC_SYM_OP op, char *key, wordstart *word); // TODO: union for this? /** * Function-abstraction for an integer "stack". * * Operations: * * SLC_STACK_PUSH pushes the "elem" to the stack. Returns 1 if succeeded, otherwise 0. * SLC_STACK_POP pops the stack - does not return meaningful value, beware of underflowing! * SLC_STACK_AT returns the "param"th element down from the top of the stack * SLC_STACK_COUNT returns the number of elements in the stack * SLC_STACK_ERASE Makes the stack empty. Basically as if you would POP the COUNT times. * * @param op Defines which operation the caller wants. * @param param On SLC_STACK_PUSH, this is the element to push onto the stack, in case of SLC_STACK_AT, its the index. * @return The element at the given stack location in case of SLC_STACK_AT or the count in case of SLC_STACK_COUNT. Can show error! */ typedef uint32_t (*stack)(SLC_STACK_OP op, uint32_t param); /** * Function-abstraction for a "session-storage". * * Operations: * SLC_SESSION_ALLOC allocates parameter amount of memory and returns an accessor index. * SLC_SESSION_ERASE erase the session storage (all of it) - all parameters are unused * SLC_SESSION_PUSH adds the given byte (value in i) to the end of the session storage (by growing it) - j unused * SLC_SESSION_GET gets byte at the ith accessor index - j unused * SLC_SESSION_SET gets byte at the ith accessor index to be of (byte)j * SLC_SESSION_PROCESS gets the last j bytes and moves them overriding bytes at index i, then "shrinks" the storage by j. * * @param op Defines which operation the caller wants. * @param i Used on SESSION_GET and is the accessor index, in case of SESSIN_ALLOC it is the amount to allocate. * @param j Used on SESSION_SET as the byte value and on SESSION_PROCESS as the amount of bytes to "process" / shrink. * @returns The accessor index in case of ALLOC (0xFFFFFFFF == -1 means error), on get it returns the store BYTE as uint32_t */ typedef uint32_t (*session)(SLC_SESSION_OP op, uint32_t i, uint32_t j); /** * Function-abstraction for io connectors. * * Operations: * * SLC_IO_OPEN Opens a PERSISTENT file with the given name. Returns the handle pointer (or NULL on error). * SLC_IO_CLOSE Closes a PERSISTENT file with the given handle. * SLC_IO_OPEN_TMP Opens a TEMPORARY file with the given name. Returns the handle pointer. * SLC_IO_CLOSE_TMP Removes the TEMPORARY file with the given handle. * SLC_IO_READ Reads a character from the given file handle. Returns pointer to the character that got read. * SLC_IO_WRITE Writes a character from the given file handle. The 'param' points to the character to write (1 byte) * SLC_IO_LOCK Locks the given file handle for exclusive reads and writes (others need to use lock/unlock too) * SLC_IO_UNLOCK Locks the given file handle for exclusive reads and writes (others need to use lock/unlock too) * SLC_IO_CMD Runs the given command on the operating system. The 'param' is the command (+args) and returned is std output. * * @param op Defines which operation the caller wants. * @param param The name or temporary name or command or the handle pointer parameter depending on op. * @returns A handle pointer or pointer to character to read / written or closed/unlocked handle (NULL on errors). Also cmd stdout. */ typedef const char* (*ioconn)(SLC_IO_OP op, const char *param); // TODO: union for this? /** * Function-abstraction for reading the source code byte-by-byte. */ typedef uint8_t (*coderead)(); /** * This function runs the main slc engine over a snippet of code. * * The code_src is the entry of what we start interpreting, but you can do (un)buffered reads in it * because we will use session_storage to store the source code data into memory while processing... * Rem.: This also helps with the "include" directives using io_connector and do some kind of recursion maybe. * Rem.: This architecture also let us try to immediately "threaded_code" optimize the newly added word definition, * which is possible if it relies on no forward references - this is the most happy case in my opinion! * * The session_storage is where we process the words data (possibly introducing threaded code as early as possible). * This should also let the code "allocate" some random memory too and get an offset for it (there will be no other way). * * The symbol_table not only store "words", but direct access offsets for: * * - words themselves (direct offset) * - variables of the words (direct offset) * - "word ", "word(", "word[", "word{" keys show where "blocks" of that word is. TODO: what to do with multiple blocks? Use flagz? * * The code stack is what the interpreter uses for return addresses, the data stack however is FORTH-style usual stack. * The "insert_stack" collects things that we will read instead of reading the code_src AFTER a return from current word. * A \0 value should be there at the end of it until we RETURN from the word - from when we start processing. * * The io_connector is needed so that the engine have connection for temporary and real files and things simulating those. * * The prefix, ender and varprefix strings really just help when you use SLC to define a compiler and you need these. * * @param code_src The input source code to interpret / run. Code ends either with \0 or EOF. * @param session_storage Can allocate and use arbitrary memory with this. * @param symbol_table The symbol table to use while processing. * @param code_stack The code stack (return addresses) to use. * @param data_stack The data stack (forth-like stack) to use. * @param insert_stack Used for temporarily expanding the input stream (one word level above current) with further words. * @param io_connector The engine uses this to open/close pipes/files and write/read them. * @param prefix The prefix added to the lookup of built-ins. Useful when you write a compiler with SLC. Defaults to "" (empty). * @param ender The character string that ends a word definition. Defaults to ";". * @param varprefix The character string that prefixes variable declarations. Defaults to "@". */ static inline void slc( coderead code_src, session session_storage, sym symbol_table, stack code_stack, stack data_stack, stack insert_stack, ioconn io_connector, const char *prefix, const char *ender, const char *varprefix ) { // TODO } #endif /* SLC_H */