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120
engine/slc.h
120
engine/slc.h
@ -1,20 +1,90 @@
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#ifndef SLC_H
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#define SLC_H
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/** A word starts right after this - a word is usually after this memory area */
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struct wordstart {
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/* : */
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char colon;
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/* whitespace after ':', usually used to store the flags */
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uint8_t flags;
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/* char name[]; // The name of the word being defined. */
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/* char vars[]; // The local variables of the word. */
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/* char data[]; // The "body" of the word - either text source or after processing the threaded code of it (see flags) */
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/** Possible word types */
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enum SLC_WORDTYP {
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/** Still in plain text */
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SLC_WORDTYP_TEXT = 0,
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/** Native code, use get_word_storage_offset to get what to run (relative pointer or array of pointers) */
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SLC_WORDTYP_NATIVE = 1,
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/** "Threaded code" (utf16-like word offsets) and encoded parentheses IN-PLACE inlined where text was before */
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SLC_WORDTYP_THREADED_INLINE = 2,
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/** "Threaded code" that did not fit in-place and is thus stored in session storage, word offset tells where */
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SLC_WORDTYP_THREADED_SESSION = 2
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};
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typedef enum SLC_WORDTYP SLC_WORDTYP;
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/** Gets the wordtyp from a flags field - see wordstart */
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static inline SLC_WORDTYP get_word_type(uint8_t flags) {
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return (SLC_WORDTYP)(flags >> 6);
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}
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/** Gets the 6-bit variable count (at most 64 vars possible per word) */
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static inline uint8_t get_word_var_count(uint8_t flags) {
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return (flags && 0x3F); /* 0011 1111 */
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}
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/** Gets the 24bit storage offset of the word: Natives contain pointers in an offseted array */
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static inline uint32_t get_word_storage_offset(uint8_t high_offset, uint16_t low_offset) {
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return ((uint32_t)high_offset << 16) + low_offset;
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}
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/**
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* A word definition starts right after this. After processing it, we inline overwrite random parts of it in memory...
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*
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* Examples:
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*
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* #: just_code
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* #dup
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* #inc
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* #swap
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* #
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*
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* : with_vars @a; @b; @c;
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* @a
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* inc
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* @a(.)
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* ;
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*
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* #builtin: to_prefix
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* #swap
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* #dup
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*
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* TODO: How to do this builtin to be properly changed inline? If it can be inline threaded-coded, then its fine, but is spec-case
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* ^^The above always needs starting '#builtin' at the definition and inside. That is exchanged to real prefix...
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* This is used for implementation implementing built-ins with FORTH-like code instead of native (saves native interpret. space)
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*
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* #: structural (
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* #parse_num
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* #dup
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* #inc
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* #swap
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* #print
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* #print
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* ) [ #parse_num #print ] { #parse_num #print }
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* #
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*/
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struct wordstart {
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/** The ':' char - after processing it stores the flags */
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uint8_t flags;
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/** whitespace after ':' and first char of name - after processing contains the high-offset */
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uint16_t high_offset;
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/** Either remaining parts of the name - or the leading tab/space for starting variables (or newline if there's none) */
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uint8_t low_offset;
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/* char ..name[]; // The REMAINS of name of the word being defined. Can be empty! */
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/* char vars[]; // The local (at least 1-letter) variables of the word. Can be empty - min 4x8bit per a var, like: " @a;" */
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/* char newline; // there is always a newline at this point! XXX: "@a; ", "@b;\n" is how we store vars (*/
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/* char data[]; // The "body" of the word - either text source or inline threaded code (at least 1 character) */
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/* char ender[]; // The ender-string that ends the word - always at least 1 character! */
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};
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typedef struct wordstart wordstart;
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enum SLC_SYM_OP { SLC_SYM_SET, SLC_SYM_GET, SLC_SYM_ERASE };
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typedef enum SLC_SYM_OP SLC_SYM_OP;
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enum SLC_STACK_OP { SLC_STACK_PUSH, SLC_STACK_POP, SLC_STACK_AT, SLC_STACK_COUNT, SLC_STACK_ERASE };
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typedef enum SLC_STACK_OP SLC_STACK_OP;
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enum SLC_SESSION_OP { SLC_SESSION_ALLOC, SLC_SESSION_ERASE, SLC_SESSION_GET };
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typedef enum SLC_SESSION_OP SLC_SESSION_OP;
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enum SLC_IO_OP {
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SLC_IO_OPEN,
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SLC_IO_OPEN_TMP,
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@ -26,6 +96,12 @@ enum SLC_IO_OP {
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SLC_IO_UNLOCK,
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SLC_IO_CMD,
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};
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typedef enum SLC_IO_OP SLC_IO_OP;
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enum SLC_CODE_OP {
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SLC_CODE_COUNT,
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SLC_CODE_READ,
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};
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typedef enum SLC_CODE_OP SLC_CODE_OP;
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/**
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* Function-abstraction for a "symbol-table".
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@ -95,19 +171,35 @@ typedef uint32_t (*session)(SLC_SESSION_OP op, uint32_t i);
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*/
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typedef const char* (*ioconn)(SLC_IO_OP op, const char *param);
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/**
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* Function-abstraction for reading the source code.
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*
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* Operations:
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*
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* SLC_CODE_COUNT To get how much bytes are readable (i is unused). Returns size as uint32_t (full used)
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* SLC_CODE_READ To read bytes of the source code at location i. Returns the byte char as uint32_t (low byte)
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*
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* @param op Defines which operation the caller wants.
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* @param i In case of READ, the index of the data.
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*/
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typedef uint32_t (*coderead)(SLC_CODE_OP op, uint32_t i);
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/**
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* This function runs the main slc engine over a snippet of code.
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*
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* @param code The input source code to interpret / run.
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* @param code_src The input source code to interpret / run.
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* @param symbol_table The symbol table to use
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* @param code_stack The code stack (return addresses) to use
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* @param data_stack The data stack (forth-like stack) to use
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* @param insert_stack Used for temporarily expanding the input stream (one word level above) with words
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* @param session_storage Can allocate and use arbitrary memory with this.
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* @param io_connector The engine uses this to open/close pipes/files and write/read them.
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* @param prefix The prefix added to the lookup of built-ins.
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* @param ender The character string that ends a word definition.
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* @param varprefix The character string that prefixes variable declarations.
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*/
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void slc(
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const char *code,
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static inline void slc(
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coderead code_src,
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sym symbol_table,
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stack code_stack,
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stack data_stack,
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@ -116,9 +208,9 @@ void slc(
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ioconn io_connector,
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const char *prefix,
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const char *ender,
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const char *varprefix,
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const char *varprefix
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) {
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// TODO
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}
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#ENDIF /* SLC_H */
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#endif /* SLC_H */
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10
main.c
Normal file
10
main.c
Normal file
@ -0,0 +1,10 @@
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#include <stdio.h>
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#include "hamt.h"
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#include "turbolist/turbolist.h"
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#include "engine/slc.h"
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int main(int argc, const char **argv) {
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// TODO: Implement CLI frontend...
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puts("TODO: Implement CLI frontend...");
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return 0;
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}
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