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engine/slc.h
85
engine/slc.h
@ -1,15 +1,81 @@
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#ifndef SLC_H
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#define SLC_H
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/** A word starts right after this - a word is usually after this memory area */
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/** Possible word types */
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enum SLC_WORDTYP {
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/** Still in plain text */
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SLC_WORDTYP_TEXT = 0,
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/** Native code, use get_word_storage_offset to get what to run (relative pointer or array of pointers) */
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SLC_WORDTYP_NATIVE = 1,
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/** "Threaded code" (utf16-like word offsets) and encoded parentheses IN-PLACE inlined where text was before */
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SLC_WORDTYP_THREADED_INLINE = 2,
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/** "Threaded code" that did not fit in-place and is thus stored in session storage, word offset tells where */
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SLC_WORDTYP_THREADED_SESSION = 2
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};
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typedef enum SLC_WORDTYP SLC_WORDTYP;
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/** Gets the wordtyp from a flags field - see wordstart */
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static inline SLC_WORDTYP get_word_type(uint8_t flags) {
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return (SLC_WORDTYP)(flags >> 6);
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}
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/** Gets the 6-bit variable count (at most 64 vars possible per word) */
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static inline uint8_t get_word_var_count(uint8_t flags) {
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return (flags && 0x3F); /* 0011 1111 */
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}
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/** Gets the 24bit storage offset of the word: Natives contain pointers in an offseted array */
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static inline uint32_t get_word_storage_offset(uint8_t high_offset, uint16_t low_offset) {
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return ((uint32_t)high_offset << 16) + low_offset;
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}
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/**
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* A word definition starts right after this. After processing it, we inline overwrite random parts of it in memory...
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*
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* Examples:
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*
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* #: just_code
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* #dup
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* #inc
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* #swap
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* #
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*
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* : with_vars @a; @b; @c;
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* @a
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* inc
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* @a(.)
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* ;
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*
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* #builtin: to_prefix
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* #swap
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* #dup
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*
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* TODO: How to do this builtin to be properly changed inline? If it can be inline threaded-coded, then its fine, but is spec-case
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* ^^The above always needs starting '#builtin' at the definition and inside. That is exchanged to real prefix...
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* This is used for implementation implementing built-ins with FORTH-like code instead of native (saves native interpret. space)
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*
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* #: structural (
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* #parse_num
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* #dup
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* #inc
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* #swap
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* #print
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* #print
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* ) [ #parse_num #print ] { #parse_num #print }
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* #
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*/
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struct wordstart {
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/* : */
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char colon;
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/* whitespace after ':', usually used to store the flags */
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/** The ':' char - after processing it stores the flags */
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uint8_t flags;
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/* char name[]; // The name of the word being defined. */
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/* char vars[]; // The local variables of the word. */
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/* char data[]; // The "body" of the word - either text source or after processing the threaded code of it (see flags) */
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/** whitespace after ':' and first char of name - after processing contains the high-offset */
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uint16_t high_offset;
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/** Either remaining parts of the name - or the leading tab/space for starting variables (or newline if there's none) */
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uint8_t low_offset;
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/* char ..name[]; // The REMAINS of name of the word being defined. Can be empty! */
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/* char vars[]; // The local (at least 1-letter) variables of the word. Can be empty - min 4x8bit per a var, like: " @a;" */
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/* char newline; // there is always a newline at this point! XXX: "@a; ", "@b;\n" is how we store vars (*/
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/* char data[]; // The "body" of the word - either text source or inline threaded code (at least 1 character) */
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/* char ender[]; // The ender-string that ends the word - always at least 1 character! */
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};
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typedef struct wordstart wordstart;
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@ -128,8 +194,11 @@ typedef uint32_t (*coderead)(SLC_CODE_OP op, uint32_t i);
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* @param insert_stack Used for temporarily expanding the input stream (one word level above) with words
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* @param session_storage Can allocate and use arbitrary memory with this.
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* @param io_connector The engine uses this to open/close pipes/files and write/read them.
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* @param prefix The prefix added to the lookup of built-ins.
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* @param ender The character string that ends a word definition.
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* @param varprefix The character string that prefixes variable declarations.
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*/
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void slc(
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static inline void slc(
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coderead code_src,
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sym symbol_table,
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stack code_stack,
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