fixed up main engine architecture a bit
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24
engine/slc.h
24
engine/slc.h
@ -5,11 +5,16 @@
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#include<string.h> // memcpy, strlen..
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#include<stddef.h> // NULL
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// Session offset type - defaults to 64 bit, but you can override
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/* Session offset type - defaults to 64 bit because of union types enable storage for it often, but you can override */
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#ifndef SLOFFS_T
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#define SLOFFS_T uint64_t
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#endif
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/* Maximum length of words - defaults but you can override */
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#ifndef SL_MAX_WORD_NAME
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#define SL_MAX_WORD_NAME 255
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#endif
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union word_body {
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SLOFFS_T offset;
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void *ptr;
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@ -234,9 +239,9 @@ typedef union iores iores;
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typedef iores (*ioconn)(SLC_IO_OP op, const char *param);
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/**
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* Function-abstraction for reading the source code byte-by-byte.
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* Function-abstraction for reading the source code char-by-char.
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*/
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typedef uint8_t (*coderead)();
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typedef char (*coderead)();
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enum slc_state : uint32_t {
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/** Before things */
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@ -283,7 +288,8 @@ static inline slc_state slc_def_name_statechange(
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static inline slc_state slc_word_name_statechange(
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slc_state current_state,
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char c,
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const char *prefix) {
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int *wordname_i,
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const char *wordname) {
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// FIXME: Implement
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return current_state;
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}
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@ -354,8 +360,10 @@ static inline void slc(
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int comment_i = 0;
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int multiline_i = 0;
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int prefix_i = 0;
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int wordname_i = 0;
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char wordname[SL_MAX_WORD_NAME];
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uint8_t c = 0;
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char c = 0;
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while(((c = code_src()) != 0)) {
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process_char:
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switch(state) {
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@ -381,12 +389,12 @@ static inline void slc(
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} else goto process_char; /* new state might need 'c' too */
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/* state -> word_name */
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/* XXX: You can't START words with ':', parts of prefix or comment prefix - that makes my life simpler here */
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if((state == SLC_START) && (comment_i == 0) && (multiline_i == 0) && (prefix_i == 0)) {
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if(state == SLC_START) {
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state = slc_word_name_statechange(
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state,
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c,
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prefix);
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&wordname_i,
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wordname);
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if(state != SLC_START) goto process_char; /* new state might need 'c' too */
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} else goto process_char; /* new state might need 'c' too */
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