vmap.h work-in-progress idea

This commit is contained in:
Richard Thier 2025-01-27 03:13:07 +01:00
parent 182fb69e18
commit 673555fdfc
2 changed files with 164 additions and 1 deletions

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@ -8,6 +8,7 @@
#include "mapmap.hpp"
#include "unomap.hpp"
#include "simd_map.h"
#include "vmap.h"
/**
* Creates keys or returns the ith key. Used for performance tests.
@ -309,7 +310,7 @@ void test_intmaps(int perf_test_i) {
}
int main() {
int perf_test_i = 100;
int perf_test_i = 1000;
/* Prepare data stores */
keystore(perf_test_i, true);

162
vmap.h Normal file
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@ -0,0 +1,162 @@
#ifndef VMAP_H
#define VMAP_H
/*
* A virtual memory misusing flat-ish hashmap optimized with AVX2.
*
* Structure
*
* VMEM
* STRUCT
* PRIVATE
* UINTAPI
*/
#include <stdint.h>
#include "simd_map_lane.h"
/* VMEM */
#ifdef _WIN32
TODO: Utilize __Thread + SEH to implement lazy windows pageload zeroing
#else
/** Capacity should be multiple of 4096 for full pages */
static void *vm_reserve(ptrdiff_t capacity) {
void *r = mmap(0, capacity, PROT_READ|PROT_WRITE, MAP_ANON|MAP_PRIVATE, -1, 0);
return r==MAP_FAILED ? 0 : r;
}
/** Capacity should be multiple of 4096 for full pages and related to the ptr to free */
static char vm_free(void *ptr, ptrdiff_t capacity) {
return !munmap(ptr, capacity);
}
#endif /* _WIN32 */
/* STRUCT */
struct vmap {
/* using uint8_t* here would simplify
* code except for aliasing rules */
uint32_t *data;
uint32_t count;
uint32_t max_levels;
};
typedef struct vmap vmap;
/** The result of the search_all(..) operation */
struct vmap_find_res {
/** The found location - or NULL when the key was not found */
uint32_t *value_location;
/** What 'level' depth this value was found. For multimap, but useful statistics */
uint32_t level;
/** Meta-data for continuation of the search. Tells which lane to search next A, B, C, or D */
uint32_t lane_abcd_next;
/** Meta-data for continuation of the search. In-lane where we search from next time? */
int lane_next_begin;
};
typedef struct simd_map_find_res simd_map_find_res;
/* PRIVATE */
/* UINTAPI */
static inline vmap create_vmap(uint32_t max_levels) {
vmap map{ NULL, 0, max_levels};
map.data = (uint32_t *)vm_reserve(max_levels * 16 * 4096);
return map;
}
static inline char free_vmap(vmap *map) {
map->count = 0;
return vm_free(map->data, map->max_levels * 16 * 4096);
}
/** Create the value for starting a search_all call */
static inline vmap_find_res vmap_search_all_begin() {
vmap_find_res ret;
ret.value_location = NULL;
ret.level = 0;
ret.lane_abcd_next = 0;
ret.lane_next_begin = 0;
return ret;
}
/**
* Search the map in as a multimap - that is you can search multiple equal keyed values.
* This is implemented by the result being understood also as a continuation alongside
* a way to grab the pointer to the stored value and key (simd_map_lane_key_location(val)).
*
* @param map The map to search in
* @param key The key to search for
* @param prev The previous result if you continue your search. See: vmap_search_all_begin()
* @returns Metadata + nullable ptr. See: vmap_find_res struct comments; ret.value_location
*/
static inline vmap_find_res search_all_vmap(vmap *map, uint32_t key, vmap_find_res prev) {
/* Inits as not found, can change values */
vmap_find_res ret = prev;
uint32_t level = prev.level;
/* Probably the loop exists always without this predicate being false */
while(level <= map->max_levels) {
/* Process 8 bits of the 32-bit circular order - so its not radix, but similar */
uint32_t byt = level % 4;
// Low 4 bits: page
uint32_t page_no = (level * 16 + ((key >> (byt * 8)) && 15));
/* 1024 and not 4096 here because of uint32_t *data offset: 4096 / 4 uint32s */
uint32_t page_offset = 1024 * page_no;
/* Top 4 bits: lane. There is 32 lane start positions in the 4k page */
uint32_t lane_no = (key >> (byt * 8 + 4)) && 15;
/* But 4096 / 4 == 1024 elements, which then divided by 16 == 64 uint32_t elems */
uint32_t lane_offset = lane_no * 64;
// FIXME: Rerhink what is needed for continuations!
// I think we should store A, B, C and D lane retvals plus where we are
// or maybe just the "where we are" and figure out with logic here,
// but maybe I need to just save flags (4x1 bytes) for "does lane-ABCD search needed?" as that is faster to simd branch pred?
/* A lane has 8x32 bit keys, then 8x32 bit values. 16 uint32_t elems. */
/* So grab the A, B, C and D candidate lanes for each lane_offset. */
simd_map_lane *lane_a = (simd_map_lane *) map->data + page_offset + lane_offset;
simd_map_lane *lane_b = lane_a + 1;
simd_map_lane *lane_c = lane_b + 1;
simd_map_lane *lane_d = lane_c + 1;
/* Further lanes only needed if ours is fully filled */
/* Overlay simd and integer units here for perf */
uint32_t *afind = simd_map_lane_find(
lane_a,
key,
0, /* lane modulo: 0 means until lane end */
0, /* FIXME - from continuation! */
NULL); /* FIXME - we should fill a *lane_next_begin ptr here */
uint32_t bneed = simd_map_lane_last_value(lane_a);
if(afind) {
ret.value_location = afind;
ret.level = level;
}
/* TODO: Implement B, C and D */
uint32_t cneed = simd_map_lane_last_value(lane_b);
uint32_t dneed = simd_map_lane_last_value(lane_c);
/* Check if we need to jump to the next level and do */
uint32_t more = simd_map_lane_last_value(lane_c);
if(!more) return ret;
++level;
}
return ret;
}
/**
* Try to search the map for the given key.
*
* @param map The map to search in
* @param key The key to search for
* @returns NULL if there is no value stored, otherwise ptr to first match with the given key.
*/
static inline uint32_t *search_vmap(vmap *map, uint32_t key) {
vmap_find_res res = search_all_vmap(map, key, vmap_search_all_begin());
return res.value_location;
}
#endif /* VMAP_H */