#ifndef THREE_PASS_H #define THREE_PASS_H /* How the 32 bits gets separated? */ #define TPB1 11 // top #define TPB2 11 // mid #define TPB3 10 // bottom static inline constexpr uint32_t min3u32(uint32_t a, uint32_t b, uint32_t c) { return (a <= b) ? ((a <= c) ? a : c) : ((b <= c) ? b : c); } /** Simple three-pass (ok: 3 + 1) bottom-up radix sort for uint32_t */ static inline void threepass(uint32_t *a, int n) noexcept { constexpr int shr1 = TPB3 + TPB2; constexpr int shr2 = TPB3; constexpr int shr3 = 0; constexpr int mask1 = (1 << TPB1) - 1; constexpr int mask2 = (1 << TPB2) - 1; constexpr int mask3 = (1 << TPB3) - 1; /* helper buffers. */ int sz = n * sizeof(a[0]); static thread_local uint32_t bucket1[1 << TPB1]; memset(bucket1, 0, (1 << TPB1) * sizeof(uint32_t)); static thread_local uint32_t bucket2[1 << TPB2]; memset(bucket2, 0, (1 << TPB2) * sizeof(uint32_t)); static thread_local uint32_t bucket3[1 << TPB3]; memset(bucket3, 0, (1 << TPB3) * sizeof(uint32_t)); uint32_t *buf = (uint32_t *)malloc(sz); assert(buf != NULL); memset(buf, 0, n * sizeof(uint32_t)); // XXX: TODO: REMOVE /* Count occurences (can count together with good ILP) */ #pragma GCC unroll 64 for(uint32_t i = 0; i < n; ++i) { ++bucket1[(a[i] >> shr1) & mask1]; ++bucket2[(a[i] >> shr2) & mask2]; ++bucket3[(a[i] >> shr3) & mask3]; } /* Count prefix sums - try as much ILP as possible because bigger arrays than usual! */ uint32_t prev1 = 0; uint32_t prev2 = 0; uint32_t prev3 = 0; uint32_t common = min3u32( (1 << TPB1), (1 << TPB2), (1 << TPB3) ); int i = 0; #pragma GCC unroll 8 for (; i < common; ++i) { bucket1[i] += prev1; prev1 = bucket1[i]; bucket2[i] += prev2; prev2 = bucket2[i]; bucket3[i] += prev3; prev3 = bucket3[i]; } /* Do remaining 1 */ for (int j = i; j < (1 << TPB1); ++j) { bucket1[j] += prev1; prev1 = bucket1[j]; } /* Do remaining 2 */ for (int j = i; j< (1 << TPB2); ++j) { bucket2[j] += prev2; prev2 = bucket2[j]; } /* Do remaining 3 */ for (int j = i; j < (1 << TPB3); ++j) { bucket3[j] += prev3; prev3 = bucket3[j]; } // Bottom digit // right-to-left to ensure already sorted digits order we keep for iterations #pragma GCC unroll 64 for(uint32_t i = n; i > 0; --i) { // Prefetch caches // Get num and its new offset / location auto num = a[i - 1]; auto bkeyni = (num >> shr3) & mask3; auto offset = --bucket3[bkeyni]; // Add to the proper target location buf[offset] = num; } // Mid digit // right-to-left to ensure already sorted digits order we keep for iterations #pragma GCC unroll 64 for(uint32_t i = n; i > 0; --i) { // Prefetch caches // Get num and its new offset / location auto num = buf[i - 1]; auto bkeyni = (num >> shr2) & mask2; auto offset = --bucket2[bkeyni]; // Add to the proper target location a[offset] = num; } // Top digit // right-to-left to ensure already sorted digits order we keep for iterations #pragma GCC unroll 64 for(uint32_t i = n; i > 0; --i) { // Prefetch caches // Get num and its new offset / location auto num = a[i - 1]; auto bkeyni = (num >> shr1) & mask1; auto offset = --bucket1[bkeyni]; // Add to the proper target location buf[offset] = num; } // Memcpy back! memcpy(a, buf, n * sizeof(uint32_t)); free(buf); } #endif /* THREE_PASS_H */