32-wide manual unroll with 2x compiled... still not as good perf as automatic 48x
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6d79461262
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222
threepass_xbit.h
222
threepass_xbit.h
@ -98,8 +98,8 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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// Bottom digit a->buf
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// right-to-left to ensure already sorted digits order we keep for iterations
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#pragma GCC unroll 3
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for(i = n; i >= 16; i -= 16) {
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#pragma GCC unroll 2
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for(i = n; i >= 32; i -= 32) {
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// Prefetch the NEXT block (not current) at optimal distance
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if (i > 17) { // Ensure we don't prefetch out of bounds
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__builtin_prefetch(&a[i - 17]);
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@ -111,25 +111,57 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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__builtin_prefetch(&a[i - 17*3]);
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}
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// Process 16 elements in reverse order
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auto num15 = a[i - 1];
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auto num14 = a[i - 2];
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auto num13 = a[i - 3];
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auto num12 = a[i - 4];
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auto num11 = a[i - 5];
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auto num10 = a[i - 6];
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auto num9 = a[i - 7];
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auto num8 = a[i - 8];
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auto num7 = a[i - 9];
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auto num6 = a[i - 10];
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auto num5 = a[i - 11];
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auto num4 = a[i - 12];
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auto num3 = a[i - 13];
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auto num2 = a[i - 14];
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auto num1 = a[i - 15];
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auto num0 = a[i - 16];
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// Process 32 elements in reverse order
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auto num31 = a[i - 1];
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auto num30 = a[i - 2];
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auto num29 = a[i - 3];
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auto num28 = a[i - 4];
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auto num27 = a[i - 5];
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auto num26 = a[i - 6];
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auto num25 = a[i - 7];
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auto num24 = a[i - 8];
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auto num23 = a[i - 9];
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auto num22 = a[i - 10];
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auto num21 = a[i - 11];
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auto num20 = a[i - 12];
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auto num19 = a[i - 13];
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auto num18 = a[i - 14];
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auto num17 = a[i - 15];
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auto num16 = a[i - 16];
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auto num15 = a[i - 17];
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auto num14 = a[i - 18];
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auto num13 = a[i - 19];
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auto num12 = a[i - 20];
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auto num11 = a[i - 21];
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auto num10 = a[i - 22];
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auto num9 = a[i - 23];
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auto num8 = a[i - 24];
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auto num7 = a[i - 25];
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auto num6 = a[i - 26];
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auto num5 = a[i - 27];
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auto num4 = a[i - 28];
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auto num3 = a[i - 29];
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auto num2 = a[i - 30];
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auto num1 = a[i - 31];
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auto num0 = a[i - 32];
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// Process all 16 elements (your bucket logic here)
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// Process all 32 elements (bucket logic here)
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tpxb_process_element(num31, buf, bucket3, shr3, mask3);
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tpxb_process_element(num30, buf, bucket3, shr3, mask3);
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tpxb_process_element(num29, buf, bucket3, shr3, mask3);
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tpxb_process_element(num28, buf, bucket3, shr3, mask3);
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tpxb_process_element(num27, buf, bucket3, shr3, mask3);
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tpxb_process_element(num26, buf, bucket3, shr3, mask3);
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tpxb_process_element(num25, buf, bucket3, shr3, mask3);
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tpxb_process_element(num24, buf, bucket3, shr3, mask3);
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tpxb_process_element(num23, buf, bucket3, shr3, mask3);
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tpxb_process_element(num22, buf, bucket3, shr3, mask3);
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tpxb_process_element(num21, buf, bucket3, shr3, mask3);
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tpxb_process_element(num20, buf, bucket3, shr3, mask3);
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tpxb_process_element(num19, buf, bucket3, shr3, mask3);
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tpxb_process_element(num18, buf, bucket3, shr3, mask3);
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tpxb_process_element(num17, buf, bucket3, shr3, mask3);
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tpxb_process_element(num16, buf, bucket3, shr3, mask3);
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tpxb_process_element(num15, buf, bucket3, shr3, mask3);
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tpxb_process_element(num14, buf, bucket3, shr3, mask3);
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tpxb_process_element(num13, buf, bucket3, shr3, mask3);
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@ -147,7 +179,7 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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tpxb_process_element(num1, buf, bucket3, shr3, mask3);
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tpxb_process_element(num0, buf, bucket3, shr3, mask3);
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}
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// Handle remainder (less than 16 elements)
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// Handle remainder
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for(uint32_t j = i; j > 0; --j) {
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auto num = a[j - 1];
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auto bkeyni = (num >> shr3) & mask3;
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@ -157,8 +189,8 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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// Mid digit buf->a
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// right-to-left to ensure already sorted digits order we keep for iterations
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#pragma GCC unroll 3
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for(i = n; i >= 16; i -= 16) {
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#pragma GCC unroll 2
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for(i = n; i >= 32; i -= 32) {
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// Prefetch the NEXT block (not current) at optimal distance
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if (i > 17) { // Ensure we don't prefetch out of bounds
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__builtin_prefetch(&buf[i - 17]);
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@ -170,25 +202,57 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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__builtin_prefetch(&buf[i - 17*3]);
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}
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// Process 16 elements in reverse order
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auto num15 = buf[i - 1];
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auto num14 = buf[i - 2];
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auto num13 = buf[i - 3];
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auto num12 = buf[i - 4];
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auto num11 = buf[i - 5];
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auto num10 = buf[i - 6];
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auto num9 = buf[i - 7];
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auto num8 = buf[i - 8];
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auto num7 = buf[i - 9];
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auto num6 = buf[i - 10];
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auto num5 = buf[i - 11];
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auto num4 = buf[i - 12];
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auto num3 = buf[i - 13];
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auto num2 = buf[i - 14];
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auto num1 = buf[i - 15];
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auto num0 = buf[i - 16];
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// Process 32 elements in reverse order
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auto num31 = buf[i - 1];
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auto num30 = buf[i - 2];
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auto num29 = buf[i - 3];
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auto num28 = buf[i - 4];
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auto num27 = buf[i - 5];
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auto num26 = buf[i - 6];
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auto num25 = buf[i - 7];
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auto num24 = buf[i - 8];
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auto num23 = buf[i - 9];
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auto num22 = buf[i - 10];
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auto num21 = buf[i - 11];
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auto num20 = buf[i - 12];
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auto num19 = buf[i - 13];
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auto num18 = buf[i - 14];
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auto num17 = buf[i - 15];
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auto num16 = buf[i - 16];
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auto num15 = buf[i - 17];
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auto num14 = buf[i - 18];
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auto num13 = buf[i - 19];
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auto num12 = buf[i - 20];
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auto num11 = buf[i - 21];
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auto num10 = buf[i - 22];
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auto num9 = buf[i - 23];
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auto num8 = buf[i - 24];
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auto num7 = buf[i - 25];
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auto num6 = buf[i - 26];
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auto num5 = buf[i - 27];
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auto num4 = buf[i - 28];
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auto num3 = buf[i - 29];
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auto num2 = buf[i - 30];
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auto num1 = buf[i - 31];
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auto num0 = buf[i - 32];
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// Process all 16 elements (your bucket logic here)
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// Process all 32 elements (bucket logic here)
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tpxb_process_element(num31, a, bucket2, shr2, mask2);
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tpxb_process_element(num30, a, bucket2, shr2, mask2);
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tpxb_process_element(num29, a, bucket2, shr2, mask2);
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tpxb_process_element(num28, a, bucket2, shr2, mask2);
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tpxb_process_element(num27, a, bucket2, shr2, mask2);
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tpxb_process_element(num26, a, bucket2, shr2, mask2);
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tpxb_process_element(num25, a, bucket2, shr2, mask2);
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tpxb_process_element(num24, a, bucket2, shr2, mask2);
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tpxb_process_element(num23, a, bucket2, shr2, mask2);
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tpxb_process_element(num22, a, bucket2, shr2, mask2);
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tpxb_process_element(num21, a, bucket2, shr2, mask2);
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tpxb_process_element(num20, a, bucket2, shr2, mask2);
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tpxb_process_element(num19, a, bucket2, shr2, mask2);
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tpxb_process_element(num18, a, bucket2, shr2, mask2);
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tpxb_process_element(num17, a, bucket2, shr2, mask2);
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tpxb_process_element(num16, a, bucket2, shr2, mask2);
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tpxb_process_element(num15, a, bucket2, shr2, mask2);
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tpxb_process_element(num14, a, bucket2, shr2, mask2);
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tpxb_process_element(num13, a, bucket2, shr2, mask2);
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@ -206,7 +270,7 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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tpxb_process_element(num1, a, bucket2, shr2, mask2);
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tpxb_process_element(num0, a, bucket2, shr2, mask2);
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}
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// Handle remainder (less than 16 elements)
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// Handle remainder
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for(uint32_t j = i; j > 0; --j) {
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auto num = buf[j - 1];
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auto bkeyni = (num >> shr2) & mask2;
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@ -215,8 +279,8 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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}
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// Top digit a->buf
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// right-to-left to ensure already sorted digits order we keep for iterations
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#pragma GCC unroll 3
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for(i = n; i >= 16; i -= 16) {
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#pragma GCC unroll 2
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for(i = n; i >= 32; i -= 32) {
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// Prefetch the NEXT block (not current) at optimal distance
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if (i > 17) { // Ensure we don't prefetch out of bounds
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__builtin_prefetch(&a[i - 17]);
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@ -228,25 +292,57 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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__builtin_prefetch(&a[i - 17*3]);
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}
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// Process 16 elements in reverse order
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auto num15 = a[i - 1];
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auto num14 = a[i - 2];
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auto num13 = a[i - 3];
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auto num12 = a[i - 4];
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auto num11 = a[i - 5];
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auto num10 = a[i - 6];
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auto num9 = a[i - 7];
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auto num8 = a[i - 8];
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auto num7 = a[i - 9];
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auto num6 = a[i - 10];
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auto num5 = a[i - 11];
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auto num4 = a[i - 12];
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auto num3 = a[i - 13];
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auto num2 = a[i - 14];
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auto num1 = a[i - 15];
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auto num0 = a[i - 16];
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// Process 32 elements in reverse order
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auto num31 = a[i - 1];
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auto num30 = a[i - 2];
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auto num29 = a[i - 3];
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auto num28 = a[i - 4];
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auto num27 = a[i - 5];
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auto num26 = a[i - 6];
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auto num25 = a[i - 7];
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auto num24 = a[i - 8];
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auto num23 = a[i - 9];
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auto num22 = a[i - 10];
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auto num21 = a[i - 11];
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auto num20 = a[i - 12];
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auto num19 = a[i - 13];
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auto num18 = a[i - 14];
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auto num17 = a[i - 15];
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auto num16 = a[i - 16];
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auto num15 = a[i - 17];
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auto num14 = a[i - 18];
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auto num13 = a[i - 19];
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auto num12 = a[i - 20];
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auto num11 = a[i - 21];
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auto num10 = a[i - 22];
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auto num9 = a[i - 23];
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auto num8 = a[i - 24];
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auto num7 = a[i - 25];
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auto num6 = a[i - 26];
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auto num5 = a[i - 27];
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auto num4 = a[i - 28];
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auto num3 = a[i - 29];
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auto num2 = a[i - 30];
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auto num1 = a[i - 31];
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auto num0 = a[i - 32];
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// Process all 16 elements (your bucket logic here)
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// Process all 32 elements (your bucket logic here)
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tpxb_process_element(num31, buf, bucket1, shr1, mask1);
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tpxb_process_element(num30, buf, bucket1, shr1, mask1);
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tpxb_process_element(num29, buf, bucket1, shr1, mask1);
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tpxb_process_element(num28, buf, bucket1, shr1, mask1);
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tpxb_process_element(num27, buf, bucket1, shr1, mask1);
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tpxb_process_element(num26, buf, bucket1, shr1, mask1);
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tpxb_process_element(num25, buf, bucket1, shr1, mask1);
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tpxb_process_element(num24, buf, bucket1, shr1, mask1);
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tpxb_process_element(num23, buf, bucket1, shr1, mask1);
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tpxb_process_element(num22, buf, bucket1, shr1, mask1);
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tpxb_process_element(num21, buf, bucket1, shr1, mask1);
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tpxb_process_element(num20, buf, bucket1, shr1, mask1);
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tpxb_process_element(num19, buf, bucket1, shr1, mask1);
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tpxb_process_element(num18, buf, bucket1, shr1, mask1);
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tpxb_process_element(num17, buf, bucket1, shr1, mask1);
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tpxb_process_element(num16, buf, bucket1, shr1, mask1);
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tpxb_process_element(num15, buf, bucket1, shr1, mask1);
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tpxb_process_element(num14, buf, bucket1, shr1, mask1);
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tpxb_process_element(num13, buf, bucket1, shr1, mask1);
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@ -264,7 +360,7 @@ static inline void threepass_xb(uint32_t *a, uint32_t *buf, int n) noexcept {
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tpxb_process_element(num1, buf, bucket1, shr1, mask1);
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tpxb_process_element(num0, buf, bucket1, shr1, mask1);
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}
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// Handle remainder (less than 16 elements)
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// Handle remainder
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for(uint32_t j = i; j > 0; --j) {
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auto num = a[j - 1];
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auto bkeyni = (num >> shr1) & mask1;
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