Revert "more uint->int, but these seem to make it slower a bit so will be reverted"
This reverts commit ef9e4f799b4f73e9319264a82fc89e885ef455ac.
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ef9e4f799b
commit
0beb389c50
17
thiersort3.h
17
thiersort3.h
@ -22,7 +22,7 @@ union th3_fu {
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typedef union th3_fu th3_fu;
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typedef union th3_fu th3_fu;
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/** Tells from the key which bucket it is in. */
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/** Tells from the key which bucket it is in. */
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static inline int witch_bucket3(uint32_t key) {
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static inline uint32_t witch_bucket3(uint32_t key) {
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/* This is hackz to misuse int->float converter HEAVILY and IEE for bucketing */
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/* This is hackz to misuse int->float converter HEAVILY and IEE for bucketing */
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/* https://en.wikipedia.org/wiki/Single-precision_floating-point_format */
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/* https://en.wikipedia.org/wiki/Single-precision_floating-point_format */
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@ -35,7 +35,7 @@ static inline int witch_bucket3(uint32_t key) {
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th3_fu as;
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th3_fu as;
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as.f = (float) key;
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as.f = (float) key;
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int witch_base = (key <= 2) ? 0 : (as.u >> 23) - 128; // 0, [127..159] -> [0..31]
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uint32_t witch_base = (key <= 2) ? 0 : (as.u >> 23) - 128; // 0, [127..159] -> [0..31]
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return witch_base * 8 + ((as.u >> (23 - 3)) & 7); // 0..255
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return witch_base * 8 + ((as.u >> (23 - 3)) & 7); // 0..255
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/* All below ones were worse, because three-ways 28 bit sorting would just make unnecessary work at cost of some locality */
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/* All below ones were worse, because three-ways 28 bit sorting would just make unnecessary work at cost of some locality */
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//return witch_base * 128 + ((as.u >> (23 - 7)) & 127); // 0..4095
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//return witch_base * 128 + ((as.u >> (23 - 7)) & 127); // 0..4095
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@ -50,6 +50,7 @@ static inline int witch_bucket3(uint32_t key) {
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* @param arr The array to sort, will contain result afterwards
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* @param arr The array to sort, will contain result afterwards
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* @param temparr The temporary array with same size
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* @param temparr The temporary array with same size
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* @param n Number of elements in arr and temparr
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* @param n Number of elements in arr and temparr
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* @param rstate Create with sch_rand_state rstate = schwab_rand_state(junk_uint32_t);
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*/
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*/
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static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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int bucket[256]; /* Inclusive */
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int bucket[256]; /* Inclusive */
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@ -76,7 +77,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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}
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}
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/* Prefix sum (like in Magyarsort) */
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/* Prefix sum (like in Magyarsort) */
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int prev = 0;
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uint32_t prev = 0;
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#pragma GCC unroll 4
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#pragma GCC unroll 4
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for (int i = 0; i < 256; i++) {
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for (int i = 0; i < 256; i++) {
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bucket[i] += prev;
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bucket[i] += prev;
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@ -107,7 +108,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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#pragma GCC unroll 128
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#pragma GCC unroll 128
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for(int i = 0; i < n; ++i) {
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for(int i = 0; i < n; ++i) {
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uint32_t num = arr[i];
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uint32_t num = arr[i];
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int witch = witch_bucket3(num);
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uint32_t witch = witch_bucket3(num);
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int offset = (--bucket[witch]);
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int offset = (--bucket[witch]);
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temparr[offset] = num;
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temparr[offset] = num;
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}
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}
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@ -126,7 +127,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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/* Use our specialized threepass */
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/* Use our specialized threepass */
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/* - which does not use up all the bits */
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/* - which does not use up all the bits */
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/* - which does not allocate and copy back to arr here */
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/* - which does not allocate and copy back to arr here */
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int n = end - begin;
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uint32_t n = end - begin;
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uint32_t *a = &(temparr[begin]);
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uint32_t *a = &(temparr[begin]);
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uint32_t *buf = &(arr[begin]);
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uint32_t *buf = &(arr[begin]);
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threepass_xb(a, buf, n);
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threepass_xb(a, buf, n);
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@ -138,7 +139,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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#pragma GCC unroll 64
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#pragma GCC unroll 64
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for(int i = 0; i < n; ++i) {
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for(int i = 0; i < n; ++i) {
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uint32_t num = arr[i];
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uint32_t num = arr[i];
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int witch = witch_bucket3(num);
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uint32_t witch = witch_bucket3(num);
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int offset = (num & (1 << 27)) ?
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int offset = (num & (1 << 27)) ?
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(--bucket[witch]) :
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(--bucket[witch]) :
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(bucket_leftend[witch]++);
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(bucket_leftend[witch]++);
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@ -160,7 +161,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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/* Use our specialized threepass */
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/* Use our specialized threepass */
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/* - which does not use up all the bits */
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/* - which does not use up all the bits */
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/* - which does not allocate and copy back to arr here */
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/* - which does not allocate and copy back to arr here */
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int n = lend - lbegin;
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uint32_t n = lend - lbegin;
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uint32_t *a = &(temparr[lbegin]);
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uint32_t *a = &(temparr[lbegin]);
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uint32_t *buf = &(arr[lbegin]);
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uint32_t *buf = &(arr[lbegin]);
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threepass_xb(a, buf, n);
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threepass_xb(a, buf, n);
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@ -171,7 +172,7 @@ static inline void thiersort3(uint32_t *arr, uint32_t *temparr, int n) {
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/* Use our specialized threepass */
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/* Use our specialized threepass */
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/* - which does not use up all the bits */
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/* - which does not use up all the bits */
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/* - which does not allocate and copy back to arr here */
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/* - which does not allocate and copy back to arr here */
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int n = rend - rbegin;
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uint32_t n = rend - rbegin;
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uint32_t *a = &(temparr[rbegin]);
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uint32_t *a = &(temparr[rbegin]);
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uint32_t *buf = &(arr[rbegin]);
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uint32_t *buf = &(arr[rbegin]);
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threepass_xb(a, buf, n);
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threepass_xb(a, buf, n);
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