magyarsort/magyarsort.h

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2021-03-11 21:22:37 +01:00
#ifndef MAGYAR_SORT_H
#define MAGYAR_SORT_H
/**
* single header lib: In-place, fast heavily modified and optimized radix sort.
*
* Only unsigned ints for now, but should be able to modify for int and float...
* This is the counting variant with smart changes (not per-bit).
*
* LICENCE: CC3 - look it up, you need to mention me but that is all
*/
#include <vector>
#include <cstdint>
namespace MagyarSort {
// Only change these if you know what you are doing
// I use these because I want to see if nibbles are
// better or something...
//
// Bytes of nibbles only:
// - DIGIT_RANGE and BITS_PER_DIGIT should correspond
// - DIGITS should also correspond with the uint32_t
// - and DIGIT_RANGE should be 2^n value (16 or 256)
static constexpr int DIGITS = 4; // "helyiérték"
static constexpr int BITS_PER_DIGIT = 8; // "bit / helyiérték"
static constexpr int DIGIT_RANGE = 256; // "helyiérték állapottér"
template<int digitChoice>
static inline uint32_t getDigit(uint32_t num) noexcept {
static constexpr int SHIFT = digitChoice * BITS_PER_DIGIT;
uint32_t shifted = num >> SHIFT;
return shifted & DIGIT_RANGE;
}
/** Sort the given array (in-place sorting) with the given size */
inline void sort(uint32_t arr[], size_t size) noexcept {
// Holds "digit" occurences, prefix sums, whatevers
// First "DIGIT_RANGE" elem is for MSB "DIGITS", last is for LSB
static thread_local size_t radics[DIGITS * DIGIT_RANGE];
for(int i = 0; i < (DIGITS * DIGIT_RANGE); ++i) { radics[i] = 0; }
// Calculate occurences of digits
for(size_t i = 0; i < size; ++i) {
auto d0 = getDigit<0>(arr[i]);
auto d1 = getDigit<1>(arr[i]);
auto d2 = getDigit<2>(arr[i]);
auto d3 = getDigit<3>(arr[i]);
++radics[d0];
++radics[d1 + DIGIT_RANGE * 1];
++radics[d2 + DIGIT_RANGE * 2];
++radics[d3 + DIGIT_RANGE * 3];
}
// TODO: remove debug stuffz
for(size_t j = 0; j < DIGITS; ++j) {
printf("d%d: ", j);
for(size_t i = 0; i < DIGIT_RANGE; ++i) {
printf("%d,");
}
printf("\n");
}
}
};
#endif