magyarsort/magyarsort.h

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#ifndef MAGYAR_SORT_H
#define MAGYAR_SORT_H
/**
* single header lib: In-place, fast heavily modified and optimized radix sort.
*
* Only unsigned ints for now, but should be able to modify for int and float...
* This is the counting variant with smart changes (not per-bit).
*
* LICENCE: CC3 - look it up, you need to mention me but that is all
*/
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#include <cstdio>
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#include <cstdint>
#include <cstring> // memset
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namespace MagyarSort {
// Only change these if you know what you are doing
// I use these because I want to see if nibbles are
// better or something...
//
// Bytes of nibbles only:
// - DIGIT_RANGE and BITS_PER_DIGIT should correspond
// - DIGITS should also correspond with the uint32_t
// - and DIGIT_RANGE should be 2^n value (16 or 256)
static constexpr int DIGITS = 8; // "helyiérték"
static constexpr int BITS_PER_DIGIT = 4; // "bit / helyiérték"
static constexpr int DIGIT_RANGE = 16; // "helyiérték állapottér"
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template<int DIGIT_CHOICE>
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static inline uint32_t getDigit(uint32_t num) noexcept {
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static constexpr int SHIFT = DIGIT_CHOICE * BITS_PER_DIGIT;
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uint32_t shifted = num >> SHIFT;
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return shifted & (DIGIT_RANGE - 1);
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}
/** Recursive Functor: no class should be generated I think (compiler should be smart) */
template<int DIGIT>
struct OccurenceMagic : public OccurenceMagic<DIGIT - 1> {
inline OccurenceMagic(uint32_t arr[], size_t i, size_t *radicsOut) noexcept
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: OccurenceMagic<DIGIT -1 >(arr, i, radicsOut) {
// Parents run first so template recursion runs DIGIT=0 first...
++radicsOut[getDigit<DIGIT>(arr[i]) + DIGIT_RANGE * DIGIT];
}
};
/** Ends template recursion */
template<>
struct OccurenceMagic<-1> {
inline OccurenceMagic(uint32_t arr[], size_t i, size_t *radicsOut) noexcept {}
};
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static inline void countOccurences(uint32_t arr[], size_t size, size_t *radicsOut) noexcept {
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for(size_t i = 0; i < size; ++i) {
// Creates no object, struct is empty
OccurenceMagic<DIGITS - 1>(arr, i, radicsOut);
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}
}
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/** Recursive Functor: no class should be generated I think (compiler should be smart) */
template<int DIGIT>
struct PrefixMagic : public PrefixMagic<DIGIT - 1> {
inline PrefixMagic(size_t *radics, size_t *prev, int i) noexcept
: PrefixMagic<DIGIT - 1>(radics, prev, i) {
static constexpr int DSTART = (DIGIT * DIGIT_RANGE);
radics[DSTART + i] += prev[DIGIT];
prev[DIGIT] = radics[DSTART + i];
}
};
/** Ends template recursion */
template<>
struct PrefixMagic<-1> {
inline PrefixMagic(size_t *radics, size_t *prev, int i) noexcept {}
};
static inline void calcPrefixSums(size_t *radics) noexcept {
static thread_local size_t prev[DIGITS];
memset(prev, 0, sizeof(prev));
for(int i = 0; i < DIGIT_RANGE; ++i) {
// This is a template-unrolled loop too
PrefixMagic<DIGITS - 1>(radics, prev, i);
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}
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}
void debugIt(size_t *radics) {
for(size_t j = 0; j < DIGITS; ++j) {
printf("d%d: ", j);
for(size_t i = 0; i < DIGIT_RANGE; ++i) {
printf("%d,", radics[i + DIGIT_RANGE*j]);
}
printf("\n\n");
}
}
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/** Sort the given array (in-place sorting) with the given size */
inline void sort(uint32_t arr[], size_t size) noexcept {
// Holds "digit" occurences, prefix sums, whatevers
// First "DIGIT_RANGE" elem is for MSB "DIGITS", last is for LSB
static thread_local size_t radics[DIGITS * DIGIT_RANGE];
memset(radics, 0, sizeof(radics));
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// Calculate occurences of digits
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countOccurences(arr, size, radics);
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debugIt(radics);
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// Calculate prefix sums
calcPrefixSums(radics);
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debugIt(radics);
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}
};
#endif