/* Single-header LCG random generator and faster-than-modulo rand_until, rand_between */ /* LICENCE: Feel free to use it but please mention MagosIT Kft or its youtube channel */ #ifndef FAST_RAND_H #define FAST_RAND_H #include #include #ifndef NO_CSTDLIB #include #endif /* NO_CSTDLIB */ #ifdef __cplusplus // C++-specific logic #if defined(__GNUC__) || defined(__clang__) #define restrict __restrict__ // GCC/Clang #elif defined(_MSC_VER) #define restrict __restrict // MSVC #else #error "Compiler not supported for 'restrict' keyword in C++" #endif #endif /* Currently a single integer is enough */ typedef uint32_t rand_state; /* Currently a single integer is enough */ struct rand_ilp_state { uint32_t a; uint32_t b; uint32_t c; uint32_t d; uint32_t e; uint32_t f; uint32_t g; uint32_t h; }; typedef struct rand_ilp_state rand_ilp_state; /** Creates a random number generator state with given seed */ static inline rand_state init_rand_with(uint32_t seed) { return seed; } static inline rand_ilp_state init_rand_ilp_with( uint32_t seed1, uint32_t seed2, uint32_t seed3, uint32_t seed4, uint32_t seed5, uint32_t seed6, uint32_t seed7, uint32_t seed8) { rand_ilp_state ret; ret.a = seed1; ret.b = seed2; ret.c = seed3; ret.d = seed4; ret.e = seed5; ret.f = seed6; ret.g = seed7; ret.h = seed8; return ret; } #ifndef NO_CSTDLIB /** Creates a random number generator state with arc4random() which does not need seeding as it uses system etropy */ static inline rand_state init_rand() { return arc4random(); } /** Creates a random number generator state with arc4random() which does not need seeding as it uses system etropy */ static inline rand_ilp_state init_rand_ilp() { rand_ilp_state ret; ret.a = arc4random(); ret.b = arc4random(); ret.c = arc4random(); ret.d = arc4random(); ret.e = arc4random(); ret.f = arc4random(); ret.g = arc4random(); ret.h = arc4random(); return ret; } #endif /* NO_CSTDLIB */ // 32-bit LCG static inline uint32_t lcg(rand_state *state) { *state = *state * 1664525u + 1013904223u; return *state; } #define RAND_ILP_MAX 7 enum RAND_ILP { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = RAND_ILP_MAX }; typedef enum RAND_ILP RAND_ILP; // 32-bit LCG with more states - might be faster when called from a loop, see perf.cpp static inline uint32_t lcg_ilp(rand_ilp_state *state, RAND_ILP which) { if(which == A) { state->a = state->a * 1664525u + 1013904223u; return state->a; } else if(which == B) { state->b = state->b * 1664525u + 1013904223u; return state->b; } else if(which == C) { state->c = state->c * 1664525u + 1013904223u; return state->c; } else if(which == D) { state->d = state->d * 1664525u + 1013904223u; return state->d; } else if(which == E) { state->e = state->e * 1664525u + 1013904223u; return state->e; } else if(which == F) { state->f = state->f * 1664525u + 1013904223u; return state->f; } else if(which == G) { state->g = state->g * 1664525u + 1013904223u; return state->g; } else if(which == H) { state->h = state->h * 1664525u + 1013904223u; return state->h; } assert(0); } /** Pick a "reasonably random" number in [0, until-1] without modulus */ static inline uint32_t rand_until(rand_state *restrict state, uint32_t until) { uint32_t rand = lcg(state); // Multiply by "until", take the upper 32 bits of the 64-bit result return (uint32_t)(((uint64_t)rand * until) >> 32); } uint32_t fastmodlike(uint32_t num, uint32_t m) { return (((uint64_t) num) * m); } /** * Pick a "reasonably random" number in [from, to) without modulus. * * @param state The random state - See: init_rand() and init_rand_with(seed) * @param from The smallest possible value * @param to The biggest possible value + 1 * @returns A value in [from, to) interval */ static inline uint32_t rand_between(rand_state *restrict state, uint32_t from, uint32_t to) { return from + rand_until(state, to - from); } #endif /* FAST_RAND_H */