#include #include struct Vektor { int count; int *v; }; typedef struct Vektor Vektor; Vektor create_Vektor(int count) { Vektor self; self.count = count; self.v = (int*) calloc(self.count, sizeof(int)); return self; } int sum_Vektor(Vektor *self) { int s = 0; for(int i = 0; i < self->count; ++i) { s += self->v[i]; } return s; } void delete_Vektor(Vektor *self) { if(self->v) free(self->v); } int main() { int n; printf("Number of elements to sum: "); scanf(" %d", &n); Vektor data = create_Vektor(n); // printf("vektor.count:%d\n", data.count); for(int i = 0; i < data.count; ++i) { scanf(" %d", &n); data.v[i] = n; } // n = 0; for(int i = 0; i < data.count; ++i) n += data.v[i]; n = sum_Vektor(&data); printf("Sum: %d\n", n); // Need to not forget this delete_Vektor(&data); return 0; }