36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
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#include <stdio.h>
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enum HANDLE_STATE {
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HANDLE_CREAT,
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HANDLE_DESTR
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};
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struct Vektor {
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int count;
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int *v;
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}; struct Vektor_raiicpp; static inline void Vektor_lifetime_handler( enum HANDLE_STATE state, struct Vektor_raiicpp *self, void *data); struct Vektor_raiicpp : public Vektor { inline Vektor_raiicpp(void *data) { Vektor_lifetime_handler(HANDLE_CREAT, this, data); } inline ~Vektor_raiicpp() { Vektor_lifetime_handler(HANDLE_DESTR, this, nullptr); } } static inline void Vektor_lifetime_handler( enum HANDLE_STATE state, struct Vektor_raiicpp *self, void *data) {
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if(state == HANDLE_CREAT) {
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self->count = *(int*) data;
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self->v = calloc(self->count, sizeof(int));
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} else if (state == HANDLE_DESTR){
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if(self->v) free(self->v);
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}
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}
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int main() {
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int n;
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printf("Number of elements to sum: ");
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scanf(" %d", &n);
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Vektor_raiicpp data(&n);;
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for(int i = 0; i < data.count; ++i) {
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scanf(" %d", &n);
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data.v[i] = n;
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}
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n = 0; for(int i = 0; i < data.count; ++i) n += data.v[i];
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printf("Sum: %d\n", n);
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return 0;
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}
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